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Merforga

2016 and the Year Ahead for TTS

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Hello everyone!

 

I hope you all had a safe and well rested holiday and ready to bring on 2016 with whatever challenges may be present! Coming into 2016, TTS will be evolving to better to be able to serve the community, most importantly, you!

 

So, getting straight into it, what's changing?

 

Our Vision
Why do we exist and why are we relevant? Our vision used to be “Bringing difficult end game content to the masses”


While it was relevant, once upon a time, I felt it didn’t encapsulate the true essence and vision of what I had. With HoT content releases, it became even more evident that our vision had minimal purpose anymore and it was hurting us as a community. As such, the new vision below is more inline with what I truly envisioned for TTS from the very beginning when I first became a leader. 


 “To be the GREATEST, BIGGEST and the BEST community in Guild Wars 2”


It’s pretty simple. We want to be the biggest, and we want to be the best. 


Our Objectives
If our vision is “To be the GREATEST, BIGGEST and the BEST community in Guild Wars 2”, then we’ll achieve this by:

  1. Running organised events regularly, efficiently, effectively and professionally
  2. Providing a positive and safe environment for community interaction
  3. Providing value added benefits to members of the community
  4. Communicating frequently and regularly to the members
  5. Growing physical asset base for use in guild activities
  6. Organically growing the number of active and retained members in the community

 

Our Structure

When I first setup the leadership structure in 2014, there was a significant amount of responsibility heaped on anyone that became leader and council. While it worked for a while, the ever increasing amount of work and demands of leadership were resulting in a backlog of work and delays, especially with pulling on board new probies and leaders. As such, the structure of our organisation will be changing to better suit the needs of the community as well as expedite and streamline the application process. 

 

Keeper (Unchanged)

Not much changing here, still me =). 

 

2nd in Charge (2IC)

Appointed by me, the 2IC will essentially be a mini me and have the authority and responsibility to make decisions for the community.

 

Commander Officer (CO)

Appointed by me / 2IC, CO's are the veteran commanders. They have a tenure of at least 6 months and have proven beyond a shadow of a doubt that they are everything TTS is about. CO's will manage other commanders and ensure everything runs on a day to day basis. 

 

Administrator

With any organisation, administrative duties are a necessary evil. Administrators are self nominated commanders who enjoy this type of responsibility. With reduced raid commitments, they are able to focus more on ensuring everything on the back end of the community is well oiled and running smoothly. Administrators will be able to choose from one or more of the below to focus on:

  • Membership roster and in game guild Admin
  • Public Relations (PR)
  • Content (blog posts, social media etc)
  • Treasurer (manage guild assets and finances)
  • Events (organise events)

 

Commander

The good old commander position, for those that just want to get along and run events twice a week. Commanders will be self nominated via an online form (soon to come) and undergo a more streamlined application process similar to the current probie / leader application. Commanders will be able to specialise in one or more of the below streams:

  • HoT – Verdant Brink T4, Octovine, KoTJ, MoM
  • Core – Tequatl, Triple Trouble
  • Raids – Spirit Vale

 

Implementation

The new restructure will take effect from the March leader’s meeting with a transition starting from February team meeting.The rough timeline is below:

  • January – February: Discussions and personal assessment period by me of all current leaders. Initial nominations for administrative roles and commanding disciplines.
  • Mid February: New assignments for all current leaders published with responsibilities beginning immediately. 
  • End of February: 2 weeks to get acclimated with new positions and final transition of permissions and Teamspeak structures. Publication of commander application form. 
     

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UPDATE : 27th February 2016

 

Alrighty, so the transition is currently underway and will be completed by the end of this week completely (yes we've moved forward the time line slightly). As of this post, the following key positions have been assigned:

 

Keeper

Me!

 

2IC

Yet to be filled

 

Commander Officer

Saith of Dusk
Raven Paradox
Rachel Roqux
Asian Commander
Inari IMahriririaisireih
Ivan Truthe

 

Commanders

All current "Leader" rank

 

Probationary Commander

All current "Probie" rank

 

Commander Applications

As part of the new transition, Commander applications have now replaced the existing leader application. The process has changed slightly to lower the barrier and time of entry, yet still ensure we maintain the standard everyone expects of a TTS commander. In short the new process will streamline the onboarding process. The two key changes are the removal of interviews and the removal of the leader test. Important outline about the new process is below:

  1. Upon receiving an application, feedback is sought from the current Commander base about the applicant
  2. If successful, the applicant will be granted appropriate permissions and undergo a FIXED 4 week probationary period
  3. After the probationary period has elapsed, a confidential peer review will be undertaken for the candidate. This important change from the leader test means that up and coming commanders are of consistently high quality and consistently meet expectations of being a commander. 
  4. If peer review is positive, then the candidate will become a fully fledged commander.

http://ttsgamers.com/leaderapplication/leader-application-form/

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On 1/3/2016 at 6:55 PM, Merforga said:
  • Mid February: New assignments for all current leaders published with responsibilities beginning immediately. 
  •  

Is there any change in expectations in terms of  mandatory attendance amounts?  Number of Guilds we'd need to be in? Etc.

 

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5 hours ago, Merforga said:

 

2 guilds, 2 raids a week

 

I think for regular commanders you should strongly consider reducing the 2 guild requirement to 1, since you have COs and (more importantly) Administrators that would be the main ones dealing with keeping the in-game membership roster up to date; if a commander wants to be a CO or Administrator then they could be required to become a member in multiple guilds to facilitate that aspect of their job. The commander description says " for those that just want to get along and run events twice a week " - having a 2 guild requirement for commanders goes against the simplicity of just running events and turns it into an admin position, and it excludes people that would otherwise apply to be commanders but don't have 2 guild slots to dedicate to TTS.

Edited by Nightlark

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20 minutes ago, Nightlark said:

 

I think for regular commanders you should strongly consider reducing the 2 guild requirement to 1, since you have COs and (more importantly) Administrators that would be the main ones dealing with keeping the in-game membership roster up to date; if a commander wants to be a CO or Administrator then they could be required to become a member in multiple guilds to facilitate that aspect of their job. The commander description says " for those that just want to get along and run events twice a week " - having a 2 guild requirement for commanders goes against the simplicity of just running events and turns it into an admin position, and it excludes people that would otherwise apply to be commanders but don't have 2 guild slots to dedicate to TTS.

 

I'm going to have to agree with Nightlark here, the two guild requirement is a deal-breaker for me.

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4 hours ago, Irrell said:

 

I'm going to have to agree with Nightlark here, the two guild requirement is a deal-breaker for me.

 

That's unfortunate, but the 2 guild requirement will remain. The process has been simplified, not the commitment nor interaction and duties expected of a commander

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I have to say that I am very disappointed with this new change... not so much for new leaders / commanders, but for those of us who were in the "commander" role before. We have been tossed aside and forgotten, being basically told that we are not good enough any more. I worked extremely hard for my tag (and longer than I should have, due to mismanagement by leaders and not getting my appropriate "checks " in time) and now I have been told that all of a sudden, I am not good enough anymore, and need to start ALL over again. This is a rude change to those of us who helped run your event during leader breaks, leaders night off, or other general "slow" times (like the 2 weeks when HoT launched). Sad to say that I wont be helping much anymore as I am clearly not qualified to do so anymore.

Edited by Liara Wolfsbane

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28 minutes ago, Liara Wolfsbane said:

I have to say that I am very disjointed with this new change... not so much for new leaders / commanders, but for those of us who were in the "commander" role before. We have been tossed aside and forgotten, being basically told that we are not good enough any more. I worked extremely hard for my tag (and longer than I should have, due to mismanagement by leaders and not getting my appropriate "checks " in time) and now I have been told that all of a sudden, I am not good enough anymore, and need to start ALL over again. This is a rude change to those of us who helped run your event during leader breaks, leaders night off, or other general "slow" times (like the 2 weeks when HoT launched). Sad to say that I wont be helping much anymore as I am clearly not qualified to do so anymore.

I agree with this. I've been around, ran some training raids as well as showed up for the HoT release stuff - the highlight being sharing the lead with others to get KotJ (Ailarin on SCAR, Diviner on Rata, Merf on Nuhoch, myself on Ogre) when it was hard as balls (https://www.youtube.com/watch?v=BKw8VOAvvCI)

 

I don't particularly care about the commander icon personally, but I can certainly say I feel like commanders in the previous system are not recognized at all. The King of the Jungle icon was extended for so long, it is quite common place. However, I know I was there for TTS' first KotJ kill, and that's why I choose to keep that icon on the TS.

 

Over all, disappointed by what the change means for old commanders.

 

3 hours ago, Merforga said:
3 hours ago, Merforga said:

 

That's unfortunate, but the 2 guild requirement will remain. The process has been simplified, not the commitment nor interaction and duties expected of a commander

That's unfortunate, but the 2 guild requirement will remain. The process has been simplified, not the commitment nor interaction and duties expected of a commander

 

I have to also voice my concern that a two guild requirement for the commander position is too much. The changes proposed made it seem as if there was a downgrade in "brand" requirements in exchange for a more active community, but the changes as implemented are simply a rename of the old leader -> commander, council -> admin.

Edited by Jacobbs

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26 minutes ago, Jacobbs said:

I have to also voice my concern that a two guild requirement for the commander position is too much. The changes proposed made it seem as if there was a downgrade in "brand" requirements in exchange for a more active community, but the changes as implemented are simply a rename of the old leader -> commander, council -> admin.

 

I don't really see where there was ever a downgrade in "brand" requirements. At the end of the day, I need commanders who are consistent and able to commit, not commanders who turn up whenever they want. If you're struggling to fit in two guilds, that tells me you have other commitments which will means that you will not be able to be committed enough towards TTS. 

 

The changes remove the majority of administrative duties and allow people to focus on running stuff. 

 

38 minutes ago, Liara Wolfsbane said:

I have to say that I am very disappointed with this new change... not so much for new leaders / commanders, but for those of us who were in the "commander" role before. We have been tossed aside and forgotten, being basically told that we are not good enough any more. I worked extremely hard for my tag (and longer than I should have, due to mismanagement by leaders and not getting my appropriate "checks " in time) and now I have been told that all of a sudden, I am not good enough anymore, and need to start ALL over again. This is a rude change to those of us who helped run your event during leader breaks, leaders night off, or other general "slow" times (like the 2 weeks when HoT launched). Sad to say that I wont be helping much anymore as I am clearly not qualified to do so anymore.

 

It's unfortunate you feel that way. Just because we removed a rank doesn't diminish our and my personal appreciation of Commanders and members who have all contributed to in the past. No one's said you're not good enough anymore and I'm not sure why you think that. The new Commander position isn't the same as the old Commander position. There higher expectations compared to the existng Commander position but not as many as the old Leader position. 

 

Temporary commanders will still have a place for those that don't want to fully commit. But for growth to occur, a solid foundation needs to be set with consistency and reliability and with people that are able to do so.

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Honestly, I think you should reconsider implementing the comunity commander position. The tag shows appreciation for those who step up on a regular basis on community night or when leaders are short handed, but don't want to be leaders.

 

I get that the new system is designed to make it easier for you to become a leader and all that jazz, but some of us just want to step up when we feel like it. That tag represents all of our hard work. No different from the condi/reflect pro icon.

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2 hours ago, Merforga said:

I don't really see where there was ever a downgrade in "brand" requirements. At the end of the day, I need commanders who are consistent and able to commit, not commanders who turn up whenever they want. If you're struggling to fit in two guilds, that tells me you have other commitments which will means that you will not be able to be committed enough towards TTS. 

 

The changes remove the majority of administrative duties and allow people to focus on running stuff. 

 

The administrative duties are the only reason to have "commanders" in 2 guilds - someone could be perfectly able to commit to running a TTS event every night of the week, but have 4 other guilds taking up slots.

 

Let's take a look at the guilds you could have taking up a slot and see what kind of commitment they require:

1) TTS - running 2 events per week (for arguments sake, let's raise that to 7 events/week, with lots of events taking about 1 hour of time per day, so 7 hours/week organizing TTS events)

2) Att/EVOS (because wurms) - 1 or 2 runs per week (or less), taking about 2 hours/week

3) DTOP (everyone forgets about that place...) - infrequently, once a week or less, let's say overall time is 2 hours/week

4) WvW/PvP guild - sometimes you just want to hop in WvW or PvP with a cool group of people, but the overall commitment is low

5) Real Life Friend's guild - very low commitment, but you want to chat with your friends and provide the small amount of support by being in their guild

7) Dungeon/Fractal guild - to get your fractal daily fix that you'd be getting anyway; if a fractal run takes 1 hour/day with PUGs, this guild could even reduce the time required to complete a fractal to 30 min/day, making more time for someone to run TTS events

6) Real Life Friend's guild - very low commitment, but you want to chat with your friends and provide the small amount of support by being in their guild

7) Personal bank guild - no commitment, but all those materials in the bank

8) Musician's guild - low commitment, just jamming with people for fun

9) Roleplaying guild - also just fun

10) gw2wiki guild - yes, there is a guild for wiki editors that could be taking up a slot

 

As you can see, someone could easily have guilds 6, 7, 8, 9, and 10 filling all of their guild slots because they are social (and like extra material storage), but since all of those guild types are very low commitment, they would have plenty of time to run TTS raids. So, in theory someone could be perfectly capable of fulfilling the duties of a commander organizing multiple events daily for TTS, but have NO GUILD SLOTS, thus proving that even using 1 open guild slot as an indicator of "commit[ment] to TTS"  is excessive.

 

More realistically, you  have people that are in Att/EVOS because they want to do TT a bit more often, DTOP for doing dry top when the urge strikes, a personal friend's guild, and a personal bank guild taking up 4 slots. None of those are particularly large commitments if they are running once or twice a week, but the 2 TTS guild requirement makes so that they can not become a commander.

 

Addendum: On the flip-side, there are people with 5 open guild slots that are unable to commit to TTS due to obligations outside of GW2, like work.

Edited by Nightlark

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8 minutes ago, Nightlark said:

 

The administrative duties are the only reason to have "commanders" in 2 guilds - someone could be perfectly able to commit to running a TTS event every night of the week, but have 4 other guilds taking up slots.

Yeah, I definitely agree on this point! Plus I'd add hardcore raiding guilds to that list for fast clears of 10 man raids... 
 

 

3 hours ago, Liara Wolfsbane said:

I have to say that I am very disappointed with this new change... not so much for new leaders / commanders, but for those of us who were in the "commander" role before. We have been tossed aside and forgotten, being basically told that we are not good enough any more. I worked extremely hard for my tag (and longer than I should have, due to mismanagement by leaders and not getting my appropriate "checks " in time) and now I have been told that all of a sudden, I am not good enough anymore, and need to start ALL over again. This is a rude change to those of us who helped run your event during leader breaks, leaders night off, or other general "slow" times (like the 2 weeks when HoT launched). Sad to say that I wont be helping much anymore as I am clearly not qualified to do so anymore.

I am sorry you feel this way Liara. I'm definitely not of the same view here. I was also a commander before the changes, like you, after I stepped down from full leadership due to mostly scheduling etc. The tag, like the egg and other icons was, at least how I understand it, meant to symbolize competence at commanding, the efforts you'd put into commanding to earn it, and your willingness to step up in the future. I'm not quite sure why you seem to be disheartened about not getting your "checks in time", because the commander tag was never supposed to be an end goal in itself, but rather the mark of an ongoing process of commanding... Our guild is evolving to meet the changes that have been arising with HoT other new content. The loss of the commander tag doesn't mean commanders aren't good enough or that their prior role in the guild has been forgotten. It just simply means that the guild is changing. 

You dont need a commander tag to help on slow days or leaders days off, just as you don't need an egg to reflect call or the condi symbol to condi lead. They are just nice, but unnecessary symbols. The icons should be nice symbols, but not people's only motivation to lead. I recently asked for my reflect egg to be removed because I am not always available to call or train anymore and I also haven't become familiar with the new changes to reflect. I worked hard to become a reflect pro, but the ts icon is meaningless if it is just a symbol of past hard work and dedication. Other icons, like the KOTJ icon, are supposed to represent past achievement, not the reflect and commander icons. I know you've been a great help to the guild and that youve dedicated a lot of time to honing your commanding ability. You don't need the icon to prove that, because anyone who has been at an event with you already knows it.

 

On 2/27/2016 at 7:20 AM, Inari said:

 

wat

OMG this made me laugh so hard. Your name is going to be our guild's very own Benedict Cucumberpatch, calling it now.

 

3 hours ago, Jacobbs said:

 

I don't particularly care about the commander icon personally, but I can certainly say I feel like commanders in the previous system are not recognized at all. The King of the Jungle icon was extended for so long, it is quite common place. However, I know I was there for TTS' first KotJ kill, and that's why I choose to keep that icon on the TS.

 


I mentioned the differences between icons that represent past achievements or continuing positions in my response to Liara above. I think the KOTJ icon was definitely selective enough. Not everyone who had been trying for hours and hours learning the fight was able to make the first kill. The icon only lasted for a few kills in each timezone before it was discontinued. Rare enough to only be earned by people who were dedicated and learned and beat the fight while it was still hard, but common enough that if you weren't one of the lucky people to be awake/online for every single attempt and get onto the map at the first kill, you still got recognition for being at one of the first few TTS kills. I think that's pretty fair. 
 

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I agree 100% with @Jacobbs post earlier. My disheartening / annoyance has nothing to do with the icon lost. I don't need a gold star that says I can run events and get good results. What really ticked me off is that there is a specific role for that which I am doing :

Commander

The good old commander position, for those that just want to get along and run events twice a week. Commanders will be self nominated via an online form (soon to come) and undergo a more streamlined application process similar to the current probie / leader application. Commanders will be able to specialise in one or more of the below streams:

  • HoT – Verdant Brink T4, Octovine, KoTJ, MoM
  • Core – Tequatl, Triple Trouble
  • Raids – Spirit Vale

and even a spot  for what I do (CORE).... so Merf, for you to state that the "new" commander position, isn't the same as the "old" position.. I fail to see this.... based on that above noted script, it's the exact same. BUT now if I want to be recognized as a commander, I have to re-apply and go do a test..... oh and @ Valkyrie Skyqueen ... just because a commander tag was not an end goal for you (just a bi-product of you stepping down) doesn't mean it wast an end goal for all of us. It was a goal for me, as I knew that I dint want to be a leader, just wanted to help lead those events.

 

I guess I will just continue to "poke a leader" if I want to step up, or heck, just poke a probie, who has more abilities than I do, even if they have never lead the event

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6 hours ago, Merforga said:

At the end of the day, I need commanders who are consistent and able to commit, not commanders who turn up whenever they want.

 

I'm just going to put this here. @Diviner

I know many who will voice this as well.

 

Edit: The reason I'm putting this here was also to highlight Jacob's post regarding NA calibre. 

Edited by Irrell

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I've heard a fair bit of drama and I thought I'd throw my two cents in as I've been part of another community which has had some of the other pains

  1. The way the condi pro and reflect pro icons work needs to change
    1. As far as I can tell there is no commitment to keeping these which causes problems when content changes. I've seen a few condi pros which don't really know the new condi try to run training etc and do a bad job.
    2. I would add the following
      1. You must do training at least monthly
      2. If you lose your icon you only need to do training at a high level to get it back.
      3. This could be easily managed using TS icons with the month name in the icon, If you do your monthly training you get swapped to the new one
      4. At the end of the month everyone looses the old one
      5. Create a no icon badge which identifies previous pro people
  2. Add a similar process for commanders
    1. Create a much accelerated process for former commanders to get badges back
      1. Track this with a no icon badge
      2. Probably only require that they lead something in each content type with a clean run to get the badge back

By doing this it will be much easier to re-acquire good leaders. I know that you are looking for more consistent leadership but I believe you are looking at it in the wrong place. If you want commanders to be this consistent face you probably need to create two levels of commanders

  1. "Commander"
    1. Keep the 2 guild requirement
    2. Up the requirement to 3 days a week (not events!)
  2. "Community Commander"
    1. Keep the 2 event requirement
    2. Drop the 2 guild requirement
    3. Put the accelerated process to get the badge back at this level

This will create your public face in the primary commanders as they will be visible on a regular basis while still keeping consistent leader numbers for those that can't completely commit to TTS 

Edited by Puppet Pals Mitch

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