Search the Community
Showing results for tags 'necromancer'.
Found 2 results
I'm curious as to what everyone else's top 3 favorites are. So please do respond and share! These are my personal favorites for builds for my favored professions. Elementalist Regina De Ortus - Soldier Now a lot of this one is carried over from my extensive days in WvW on Jade Quarry with PHZE and AARM, but is probably my oldest, stagnant build I have been running for years. It gives me some great survivability for nearly any situation. The only time I change it is when I go to Triple Trouble and would run condi. Chronomancer Lakota De Ortus - Condi/Zerker First off, the mesmer has always been my favorite to turn into a glass cannon, so it is no surprise that I spend a lot of time running around with stealth all the time when I take this character anywhere else. However, with the HoT release, I have been spending more time out of stealth and more time CCing all that I come across with this build. It is just fun to play. I traded some of my beserker gear in for condi damage and duration. She is still squishy, but not much can break a bar faster, which is why I like to think of mesmers as CC masters. Reaper Vicious Skittles - Condi The introduction of the reaper in HoT was the main reason (outside of new story) for me to get HoT in the first place. I haven't regretted the decision. Before Sinister's and Viper's, I had been running either Carrion or Soldier's gear on my necromancers and still was unhappy with playing what had been one of my favorite professions in GW1. Now, I'm thrilled every time I see a reaper in party, because when you are needing condi to rip through a boss, who is better to call?
This is an option for necromancers at triple trouble. I would love some feedback here! Build rationale: The aim of this build is to stack might, and melt with conditions. This is the most "optimised" condition damage build for PvE in general, so it will do the most damage to any enemies in the game. However, we are fighting specialised enemies, namely the Husks at Triple Trouble. This means that we want to specifically fight in a down leveled zone, and optimise around that, as well as bringing all important utility skills to for control. This build is recommended by me. It is in essence the same build, with a different distribution of stats. It uses Scepter / Dagger + Staff. The alternative build is here, which uses just Scepter / Dagger in a cheeky combo. Alternative build information is at the end. Weapons: Skills: Traits: Example attack rotation: Alternative Build: Edit 2: Based on Brazil's Sinister Necro guide here Edit 3: My "old" build http://en.gw2skills.net/editor/?fRAQNArYWjc00ab1NO2whbCchQqfoXCajObbE-TByAABWoEUizAAAmgiRfAYK/mW9HB3fQgHBApAWUZF-e