Jump to content

The forums have been disabled and archived as of 1/13/2019. They will remain here for the time being so that you may gather past conversations. Please contact an administrator if you need any assistance.

Mikazuki X

  • Content count

  • Joined

  • Last visited

  • Days Won


Mikazuki X last won the day on July 27 2015

Mikazuki X had the most liked content!

1 Follower

About Mikazuki X

  • Rank
    Advanced Member

Recent Profile Visitors

1,189 profile views
  1. [News] Forum Update, Part II

    By the way for all the people commenting about the spaces being too large since the [new line/carriage return] character is converted to <p> in HTML, you can manually override it by inserting a [line feed/line break] character with shift-enter, which should be converted normally to <br>. It'll give you the same spacing as if you typed all the way to the end and it spills over to the next line. This space was made using shift enter. This space was made using enter. Use enter to start new paragraphs, and shift-enter to enter the next line in the same paragraph. There is no need to muck around with the base code to do this. This convention started in word processing applications to differentiate paragraphs, with their associated formatting, from new lines - and it seems IPSuite 4.0 took on the convention. P.S. I'm not saying I like the new site or anything... it's not like I'm thanking you for your work or anything... b... baka! P.P.S. For those who care about computing history, the enter key used to be known as the return key as it duplicated the carriage return function on typewriters. The renaming to its new function to 'enter' a user input happened sometime along the same time period as the popularisation of the personal computer - and the associated obsolescence of the typewriter.
  2. I wrote a haiku.

    If I wrote this in Japanese nobody would Understand my words 同じ事 英語に書けば 皆知る Nothing left to do Back to Kancolle I go Ggkthxbai
  3. Pic(Re)flects Guide for Triple Trouble

    The loss of Off-hand Training range really made things harder for new rangerflectors.
  4. Mikazuki's Build Corner

    Reserved for AoE Engineer.
  5. Mikazuki's Build Corner

    Reserved for Duelist Mesmer.
  6. Mikazuki's Build Corner

    Reserved for Celestial Elementalist.
  7. Mikazuki's Build Corner

    Reserved for Mightbuffer Warrior.
  8. Mikazuki's Build Corner

    Sinister Necromancer This combines high outgoing condition damage with passable direct damage for the highest DPS on extraordinarily high toughness targets, and with Epidemic is capable of amplifying both its own, and party members' conditions effects. It has limited evades but high outgoing passive healing. This is the post-patch build. How it works: Your primary role is to deny all foes the use of boons AND conditions. Any conditions received by the party will be drawn to you and sent back out with the Signet, trait or dagger 4. As Master of Corruptions adds additional conditions to you, it can be used to intentionally proc the Plague signet trait when you have 1 condition. Thus consider all Corruptions as condition sending skills, rather than 'self-condition' skills. Similarly post-traiting, consider your signets as boon strippers, as they will convert them to conditions on signet use. Note that the Plague Signet activated by the Plague Sending trait also counts as a signet for boon stripping. Since Consume Conditions applies two conditions to you, following it up immediately with Blood is Power will send Blindness, Vulnerability, Bleeding and Torment to your target instantly, while applying 14 might to you and 3 might to everyone else - where the might then amps the bleeding and torment just sent out. As far as possible you want to make sure your Plague Signet is NOT activated, so that you get more incoming conditions per second from everyone else that you can then use to wreck your opponent with Corruptions. Your secondary role is to apply as much conditions as you can while amping the conditions used by anyone (including the opposing party). Generally this will happen automatically once you're doing your primary role correctly. In general this will be far more potent than using 'normal' outgoing conditions from your weapon skills alone. The dagger mainhand mode is used for healing, immobilisation, direct damage on unconditionable targets and faster runspeed. For most of the fight, you'll be in scepter mode, but the real power of the build hides in the utility skills. Utility roles involve incoming damage reduction from permanent Weakness uptime on mobs and allowing all friendly targets to siphon health constantly. Transfusion teleports downed allies to your location. Use this to your advantage by moving players out of instant-death AoEs like Alpha's, or death-over-time AoEs like the Molten Duo's, Weapontest fractal AoEs or Volcanic fractal lava pools. It also heals all of them at once, but its power is more in preventing death than in direct resurrection. In Fractals where random Agony is a thing, Battle Standards can fail to instant-resurrect allies, making Transfusion the only way to save some players. Using this you can single-handedly prevent wipes. Effects: Highest condition DPS in the game. Nullifies the effect of all boon/condition using targets. Volkov in SEp3 is made laughably easy with this in particular. Permanent weakness, moderate vulnerability, low might, low chill output. High personal might. No projectile nullification/reflection potential at all. One of the lowest evades/s of all builds. Dodging should be used sparingly; Death Shroud as a survivability mechanism becomes paramount. Wipe-preventer. Extremely high skill floor due to paramount importance of situational awareness. Relative to a glass thief, the overall difficulty is similar, but this is a more intellectual difficulty while thieves are a more reflexive difficulty. Scaling note: Due to the nature of the mechanics, this build cannot be duplicated effectively, and suffers the more players there are. Therefore using it on most world bosses is inadvisable (exception: intentionally walking into poison/cripple fields at teq to borrow it to trigger condition sends). Do not load more than one of this into any party as the second one will end up a glorified cheerleader.
  9. Mikazuki's Build Corner

    Condition Ranger This combines high outgoing condition damage with the highest personal survivability possible between the pet and the ranger. Direct damage is extremely low, so it's a build you want to avoid using when uncrittable unconditionable targets (CoFp3, CoFp2) are a thing. Switch to Spotter when with a high crit DPS party, swap to Hidden Barbs when your party DPS is low anyway, or when soloing. This is the post-patch build. How it works: Your primary role is to rotate Fire, Water and Poison fields up on on the fight's vicinity. Fire is used at the fight's initiation and alternated with Poison for damage/heal negation, while Water is used when your party members' HP falls. Your secondary role is to output as much condition damage as possible on the targets. This is more important for targets with high Toughness, less so for squishy targets. Your pet will add direct damage and some condition damage of its own. Utility roles include the upkeep of vulnerability on targets with Opening Strikes and possibly the use of Spotter to increase critrate for your allies. Fury will come through Strength of the Pack, pet swapping, and activations of AoE fury by your party members (Pack runes, Feel My Wrath from guardians and whatnot). Generally if your party is half-competent this will be activating often enough to dump an almost full uptime of 25 vulnerability on champion+ class targets when combined with the vulnerability of party members. Effects: Very high survivability, thus very low skillfloor, while still possessing viable DPS. Very high uptime on Fire fields. Very high vulnerability uptime. If manning siege in WvW, this is your go-to since its passive defense is like a cockroach.
  10. Mikazuki's Build Corner

    Berserker Thief With the exception of traiting for interrupts, this is almost the highest possible personal DPS in the game. Swap for confusion + torment on steal if you really want that, but the improvement is minor. This is the post-patch build. How it works: Your primary role is to interrupt any strong attacks used by bosses on your party while they are in charge phase, so they do not waste DPS dodging or blocking. Pistol Whip and Steal are the main ones here, though if swapping to Scorpion Wire for pulling, that also acts as an additional interrupt. Pistol 4 is a DPS loss, so do not use it unless there is no way you can proc Pistol Whip in time. Defiance clearing on targets so that Elementalists can drop Frostbow 4 on them is also your job. Your secondary role is to output a LOT of cleave-based damage. In the early phases of a fight, Pistol Whip & autoattacks on SP mode is approximately equal to the power of DD, but works in cleave - so use this to kill all non-boss targets. Once they're down, if interrupts are not necessary and there is only one boss, swap to DD mode and rotate CnD, backstab and autoattacks. Swap to heartseeker spam at the very end to do 5x <25% HP heartseekers boosted by an activated Assassin's Signet. Gauge your party's DPS accordingly. You never want to attack without the Signet's passive on, the 45 seconds should be spent on a run-phase in the dungeon, or you're not pulling your maximum potential. Utility roles include pulling bosses, especially in SEp1, and party stealth. Party stealth has 3 versions: Long non-combat - which is smoke screen utility followed by 6 shortbow blasts, short non-combat - which is pistol 5 followed by 3 shortbow blasts and long combat - Shadow Refuge. Make sure that whenever you can use the noncombat stealth types, you prioritise them, as they have higher stealth to cooldown ratios. Shadow Refuge is meant for usage in the middle of mobs where any blast would trigger Revealed. For this cause carrying a shortbow is compulsory for stealthrun portions - swap back to DD before attacking the next boss. While projectile reflection is the Mesmer/Guardian's job, if you have incompetent reflectors in your party (or none of those classes in the first place), smoke screen functions as a projectile null. It represents a DPS loss if you use it when there's an actual reflection source up, however. Stealing strips boons and applies fury, while your crits extend fury for 100% fury uptime, which procs vulnerability, increasing damage further. Against bosses with Might skills or Fire Aura, make sure to time your Steal to benefit the most from this. Deathblossom is a condition clear when used in a light field. Both deathblossom and pistol whip are evades - use them instead of dodging whenever you can as dodging is a DPS loss. On any boss which possesses regeneration or healing capabilities, it is your job to uptime 100% poison in Dagger mode. The healing you prevent may be equal or very slightly less than your actual DPS, giving you a doubled effective DPS on such bosses. Between the DPS, your low vitality and interrupts, you will almost definitely hold aggro on basically everything. Dodging all the attacks towards you is thus party damage mitigation. If you're not good at this however, you're a liability to be resbotted by everyone else. It's a very high risk high reward style of play. Effects: Highest cleave DPS in the game. Highest interrupts per second possible of any class. Blinds (p5), vulnerability (crits), poison (d1, steal), weakness (d1, steal). Highest evades per second possible of any class. Highest aggro generation in the game. Permanent fury. Highest movement speed in the game from d2 and sb5. Shadowstep can be used to skip over obstacles, like in Swamp fractal, but is otherwise not worth the cooldown. Overall critical rate of 58%(base)+20%(fury)+5%(keen observer) for 83% unaided. Addition of spotter (7%) and banner of discipline (8%) pushes it to 98%. If concerned you can use a 100 power 70 precision food (Truffle Steak) to cap at 100% critrate. Glassiest build in the game, and thus one of the highest skill floors. If harvesting in open world or doing personal story challenges, this is your go-to due to its high movement speed, high spike damage and high evade rate.
  11. Crit bug squashed

    What trouble
  12. Post Your Specs!

    Just reinstalled Windows on a Crucial 120G BX100. Cheap, but accelerates the system all the same. 5 second boot times and 3-8 second map loads (depending on zerg size) are lulzy. Used to take what, 15-20 seconds?
  13. Windows 10

    Without WXP support all 16 bit emulation will fail. PSXe and PCSX2 are third party 32 bit apps so they'd theoretically work, but no way to know for sure without trying. PCSX2's current graphics emulation is based on DX11 IIRC, not sure if DX12 has backward compatibility. I still like old games more. GW2, BnS, Kancolle, Xillia, Shallie, Dragon Age and Witcher have pretty much been the only games I really liked over the past 10 years. I couldn't fit the names of the games I liked from the 10 years before that in a page-long post.
  14. General Dungeon/Fractal Build and Group Composition Guide

    Mesmer changed the most. Most of the others are pretty similar (aside from engineer orbital lasers and symbol FMW shoutspam).
  15. Pic(Re)flects Guide for Triple Trouble

    Yeah, my mistake. I'm referring to the spirit weapon summon shield. Was just intended as addendums to the OP so I didn't mention anything that was already mentioned. Thought it'd be good since if Evers is going to edit it anyway... Might be able to sneak in a bit more content. Earlier post edited. On a side note it's interesting that TCurtainflect is finally acknowledged after the old Feedback was edited, after months of various reflect trainers either not mentioning it, or claiming that it doesn't work. I wonder what will eventually pave the way for the acceptance of warrior reflectors...

Important Information

By using this site, you agree to our Terms of Use.