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Showing most liked content since 06/21/2017 in all areas

  1. 9 points
    Rei

    With Much Love

    I should have written this months ago. I am very sorry for my unannounced departure from not only leadership but the game as a whole. This is nothing to do with my love for the community or the game itself. For a while, I have been struggling with mental and physical issues that came to a head during the break when I was admitted to the hospital for high blood pressure and signs of a stroke. I had been trying to get healthy by walking and eating better. However, I realized it was not enough and started to look at my life and the way I spent my time. I didn't want to give up you guys so I tried so many times to log on. But after starting a new workout routine I simply did not have the energy. Once I reach my goal, I would love to try and come back to play again with you guys. I apologize greatly if I have upset anyone. I truly loved helping everyone that I could. Many blessings, Rei of Hope Nicole
  2. 5 points
    Trindine

    Serpent's Ire Guide

    Serpent's Ire Written by Trindine Images by Trindine, Mealla Fallas, and Phil Hunter In the far east of Vabbi, Forgotten zealots lurk in the Brand... It is up to you to draw them out and end their threat. The Serpent's Ire meta spawns every 90 minutes in the eastern section of the Domain of Vabbi. There are three phases to this event, with the second phase being most demanding on the group for defiance bar management and DPS. Phase 1 takes place across the Brand and consists of luring out and defeating five zealots. The remaining two phases are centred around the Ruins of the Mirror of Lyss Point of Interest. The zealots will attempt to channel an explosion, and killing them leads to the final Forgotten boss with his pet hydra. - Table of Contents - Setting up Phase 1: Zealot hunt Phase 2: The great CC test Phase 3: Boss and his pet Tips and Recommendations Setting up Event area and waypoint. The waypoint for this event is Market Ruins Waypoint, in the centre of the Brand. Players will require a skimmer mount to survive in the open due to the lightning effect of the area. Going down in this area without the protection of a djinn barrier or cover from above will cause instant death. New characters can most easily access the event using the teleport on the Spearmarshal's Plea item, or entering from the Windswept Haven guild hall. The event can be done comfortably with approximately one squad of 50. Players are split into 5 groups (4 groups of five focused on CC, and 1 zerg) before the event starts, and have the five spawns of the zealots marked for Phase 2. One will be found at each corner of the court, and one at the Point of Interest. Area for phases 2 and 3 with zealot spawns marked. Phase 1: Zealot hunt To start, players must spread out and kill veteran or higher ranked Branded creatures in order to fill the orange bar. For each 20% that the bar is filled, one zealot will spawn somewhere in the Brand. The zealots' locations will not be revealed until someone has attacked it to start its event, which will place it on the map for all players in the area. Zealots are identified by their champion rank and bright magenta glow, and once engaged will have two random ley energy effects like the bounty targets found in Path of Fire. Often, a djinn will be near the zealot spawn and will move its protective shield close to the zealot to help with the fight. There is an 8 minute limit to defeat a zealot after it is revealed, and a 30 minute timer on the overall phase. Players should try to spread out between hunting Branded, finding zealots, and fighting revealed zealots, until all five have been defeated. Example of an unrevealed zealot, and one in combat displaying bounty-style abilities. Once the zealots have been dealt with, a timer will count down to the next phase. Players should use this time to move to their assigned spots and prepare their builds for CC and damage. Phase 2: The great CC test From this point onward, the djinn will protect all players in the courtyard from Branded lightning, so it is safe to walk around. The five zealots will spawn in their fixed locations and begin channelling an explosion, which has an orange bar on the side ticking down as they progress. If this bar is depleted, all players in the area are instantly downed, and the event ends. For each zealot that is channelling the spell, all zealots that are alive will gain one stack of Defensive Veil, which reduces their damage taken by 33%. This can only be removed by breaking their defiance bars, which interrupts their casting and allows some damage for a brief period, after which the bar returns and must be broken again. As there are 5 zealots to start, at least 3 of them must be broken simultaneously in order for any significant damage to be done. The common strategy is for each group to use a combination of soft CCs (which do damage over time to the defiance bar) and hard CCs (which do direct defiance bar damage) to break all zealots as quickly and frequently as possible. The zerg will focus DPS on one zealot at a time, starting in the northwest corner and moving clockwise. As each zealot is killed, the CC group will join the zerg and move to the next one, as each zealot killed slows the progress of the explosion permanently. All 5 zealots must be finished off before the bar empties out to proceed to Phase 3. Phase 3: Boss and his pet Pek In the final fight, there is a timer of 20 minutes to defeat the Forgotten Ysshi Hessani and the hydra Pek Rakt Grag. Damage should be always be focused on Ysshi rather than Grag, as when the hydra is killed, as long as Ysshi is alive, it will be revived with 50% health. Ideally, a few players can lure the hydra away from the main group to reduce damage to both sides. However, if the bosses become stacked, it is not worth trying to hold off on Grag, because it is likely to die first from cleave and AoE damage in combination with Ysshi's mechanics. Every minute, Ysshi will switch between immunity to melee and immunity to ranged, indicated by a blue icon. Note that this is determined by the type of attack used, not the distance you attack from (so range type attacks at melee range will still be blocked). Ysshi has a defiance bar which can be broken throughout the fight for a short stun and damage bonus, although immunities still apply. The fight can be difficult to see due to the large number of players and effects in the area, and many of the enemy attacks will knock players down and away. Branded crystals send out patterns of fire, but are easily destroyed. Midway through the fight, some new attacks are added. Players standing in front of the hydra are at risk of the crystal breath, which gains the effect of miniaturizing anyone hit. This effect lasts for one minute but cannot be removed. It prevents reviving and mounting, and greatly reduces damage dealt. A bright beam connecting a player to Ysshi will warn players of a fear attack, which is avoided by turning the character's model away from the boss. Ysshi during his invulnerable "sparks" phase. Starting at 25%, Ysshi will go invulnerable for about a minute and begin spawning Branded Sparks from the far south of the courtyard. Players should break off from the main group and kill the sparks while others attempt to distract the hydra. For each spark that manages to reach Ysshi, he will gain a 2% damage boost. (Some sparks appear to spawn directly by the boss and are extremely hard to stop.) When Ysshi's Determined buff reaches 50 seconds left, he will quickly wind up and do an explosion strong enough to down players. This can be avoided by being mounted when it happens, or simply dodging. After the explosion, there is approximately a 50 second window to attack Ysshi before the next invulnerability phase. Breaking the defiance bar is helpful to increase damage and minimize the number of phases before the kill. Once Ysshi is dead, just attack Grag from behind until it's dead, and the rewards are yours! Be careful about the lightning that will begin striking again almost immediately. Tips and Recommendations Zealots can spawn very close to the edges of the Branded area, or on top of the cliff next to the northern vista. For more information on how defiance bars work, see this guide. Despite this being a Path of Fire event, many of the builds that use PoF specializations have relatively little CC. Alacrity is very useful to have in every group as it makes everyone's CCs recharge faster! The main sources of this are chronomancers and revenants. Recommended skills by specialization: Warrior: Bull's Charge (utility), Skull Crack (mace burst with highest adrenaline) Berserker: Wild Blow, Head Butt Guardian: Bane Signet, Sanctuary, Hammer 4 Dragonhunter: Dragon's Maw Revenant: Jade Winds (Shiro elite), Staff 5 Herald: Glint elite (double tap) Renegade: Shortbow 5, Darkrazor's Daring Engineer: Slick Shoes, Big Ol' Bomb, Overcharged Shot Holosmith: Prime Light Beam, Holoforge 5 Ranger: Rock Gazelle F2, Electric Wyvern F2, Black Moa F2, Shortbow 5, Storm Spirit (sacrifice) Soulbeast: Porcine F2 (such as warthog) Druid: Glyph of Equality (outside of Celestial), Glyph of the Tides, Lunar Impact (Celestial Avatar 3) Thief: Tripwire, Basilisk Venom, Tactical Strike (sword stealth skill) Daredevil: Fist Flurry (double tap), Hook Strike (staff stealth skill) Elementalist: Staff air 3, Offhand focus 5, Offhand dagger 5, Ice Bow 5, Tornado 3 Other specs do not help CC. Mesmer: Signet of Humility (in Continuum Split if possible), Offhand pistol 5, Signet of Domination Necro: Flesh golem's charge, warhorn 4 Reaper: Shroud 5 and 3 (double tap), greatsword 5 (pull) Scourge: Shade skill F4, torch 5
  3. 3 points
    Merforga

    PoF Expansion Plans and Schedule

    Hello wonderful TTS members, With PoF just around the corner, please note the below amended schedule. Calendar will be updated accordingly soon. From RESET (00:01 UTC) on Saturday 16th of September to RESET (00:01 UTC) on Saturday 7th of October, all current events will be unscheduled. PoF things will be happening so make sure you hop on teamspeak and stuff and check out the new content with us \o/ From 7th of October to 21st of October: Schedules will be starting to be bedded down, meta events will be organised and much much more. Join us and help shape the PoF schedule moving forward! MUCH HYPPEEEEE Merf
  4. 3 points
  5. 2 points
    NexForce

    The Teq Squad Guild Missions

    The Teq Squad Guild Mission time change. It will now start at 6:00PM UTC starting on March 11th, 2018. For those that live in North America and does Daylight Saving, your local time doesn't change. It will still be 2:00pm EDT1:00pm CDT12:00pm MDT11:00am PDT
  6. 2 points
    Addy

    Break Bar (CC) Guide

    Break Bar Guide By Addy Winchester and Inari Kamihara With help from the wiki... And let's be honest, Inari did the hard parts........ Gifs by Necrojinn Introduction What Is A Break Bar? What Happens When The Break Bar Is Depleted? What Is Crowd Control? Soft CC VS Hard CC Class Specific Skills Warrior Guardian Revenant Engineer Ranger Thief Elementalist Mesmer Necromancer Introduction Have you ever been doing something within the game where people start yelling "break" or "break the bar" or "CC". Are you one of the many people who either does not know what that means, or at least unsure? That's okay! Many players in the realm of Guild Wars 2 do not properly know about break bars, how to properly address break bars, or at least are unsure of the skills each of their classes have that are used to break that dreaded bar. We are here to assist in that understanding. You will become a break bar god. What Is A Break Bar? Well, first off, it's also known as the defiance bar. Rarely anyone actually calls it that, but important to know just in case. The break bar is a separate bar beneath the opponent's health bar (picture shown a little later on). Typically, champion and legendary level bosses are the type of mobs who will have this extra bar, though once in a while some veterans can as well. The goal of the break bar is to deplete it as quickly as possible; some bosses even have a timer that if you don't break it in time, bad things happen! (i.e. Legendary Brazen Gladiator in Chaos Isles fractal where he pulls anyone within range to him and does some serious damage, or Samarog in the fourth raid wing who will kill whoever he/she is pummeling to death if the bar is not depleted in time.) So what does the bar look like? When the bar is grey, such as above, the boss is immune to crowd control. This means your CC skills do absolutely nothing in terms of effects; it is a simple skill for damage. As the bar turns teal, it is time to use crowd control skills to deplete the “health” of the bar. Use those CC skills until there is nothing left! Once the bar is broken, it then turns orange and steadily regains its “health”. The bar is recharging, therefore your the effects of CC skills do nothing once again. How does it look with the enemies bar? Like so! Photo courtesy of Guildwarshub.com What Happens When Break Bar Is Depleted? When the health of the break bar is depleted, the enemy has been broken. The depletion of the bar interrupts, stuns, knocks down, and/or exposes the enemy. You, my friend, are temporarily safe from being kicked around like a sack of potatoes. For like two seconds. Yey? Exhibit A: Link to GIF What Is Crowd Control? Crowd control, also known as crowd effects and often shortened to "CC", skills are effects that affect actions, movements, skills, etc. Enemies with break bars are immune to such effects; instead they deplete that break bar as aforementioned above. There are two different types of these "CC" skills; soft CC and hard CC. Soft CC skills are skills that tick over time, slowly depleting the “health” of the bar. Hard CC skills on the other hand take out big chunks of the bar. Soft control examples: Fear, taunt, immobilize, slow, chill, blind, cripple, weakness Hard control examples: Daze, stun, knockdown, knockback, launch, pull, freeze, sink, float, transform Let's actually see the difference in the two different types of crowd control: Soft CC example: Link to GIF Hard CC example: Link to GIF Class Specific CC Skills Get ready folks, this is gonna be a long one. Warrior Guardian Revenant Engineer Ranger Thief Elementalist Mesmer Necromancer
  7. 2 points
    Dwaffy

    PoF Expansion Plans and Schedule

    I realize you said you were kidding, but there was a vote. Spear's vote was counted but his choice lost.
  8. 2 points
    JellyLovinScoot

    Canada Day and Independence Day

    I heard someone say destroy stuff. Gotcha.
  9. 1 point
    Just married!~ Lim and I <3 Thanks TTS for helping me to meet my husband ;p
  10. 1 point
    Trindine

    TTS Training Raids

    ~Intro to Training Raids~ *These raids are open to all TTS members - you do not have to be a member of Teleportation.* Welcome to Training Raids. We're here to share our knowledge and help you learn in the hopes of finding more people to raid with. Training raids are not intended to get you kills or clears, though with an experienced enough group, you might be able to kill some bosses. The goal is for you to become skilled enough and familiar with the mechanics to join PUG raids in LFG or a static raiding group. We offer several training sessions every week to work with different timezones, which can be found on the main events calendar. No signup or previous experience with raids is required, all you need to do is show up in the Teamspeak channel (10 Man Raids, under Small Groups) a few minutes in advance. Specific bosses will usually not be decided until setup time, and depend on the levels of experience within the groups and raid instances available. Most new raiders will start out on the Vale Guardian in Spirit Vale (wing 1), the Escort encounter that begins Stronghold of the Faithful (wing 3), or the early bosses of Bastion of the Penitent (wing 4). Looking at guides and/or videos for these bosses can be helpful, but is not necessary to join us. We expect all participants at training raids, whether new or experienced, to follow a few simple rules, in order to give everyone the best possible experience. *Be honest and respectful.* Raids are not like any other PvE. Raids are not PvP or WvW. Raids are highly difficult, with their own mechanics and specific gear, build and role requirements. The most experienced raiders in GW2 can clear raids using unusual builds and group compositions, but to learn the mechanics you will need to gear up according to certain standards. The learning process can take a lot of time, and you can expect to make many mistakes and wipe many times before getting even the first kill. Often, feedback will need to be directed at specific classes or people in an attempt to correct problems that arise. When you do mess up, don't be afraid to admit it immediately or ask questions on how to improve, and remember that everyone learns at different speeds. We also ask that you show up on time and commit 2 hours to a training session, and respect the effort others are putting in by stepping back if you are unable to do so. *Communicate and be responsive.* (Non-responsiveness = dead person and dead people can't play GW2) Every member of a raid team is required to at least listen in Teamspeak and be able to respond to directions, calls and questions from the raid leader. Using a mic is not required but can help with communication. All instructions will be given through Teamspeak, including the initial gathering, explanations of the bosses, and actually doing the raids. Although the general ideas of each raid encounter will be the same, each raid leader may have different ways of running their training, so over time you will get to hear a variety of opinions and strategies. *Always bring your A-Game, food, build and gear.* We require any character that you wish to raid on to be using a meta build. The most up-to-date builds, which are also the ones we most prefer, can be found on the websites for Quantify (qT) and Snow Crows (SC), linked below. Please keep your stats as close to 1000 toughness as possible unless you intend to tank, in which case you should aim for just over 1400 toughness. In general, the introductory raid encounters can be done in exotic armor, but you are heavily encouraged to replace it with ascended armor as soon as possible. Ascended trinkets are a must (except for a chronotank) as are having the correct runes and sigils. General stat suggestions for a first set: Warrior - Viper's Revenant - Viper's Guardian - Berserker's Ranger - Magi's or Viper's Engineer - Berserker's or Viper's Thief - Berserker's Necromancer - Viper's Mesmer - Commander's (exact pieces may vary depending on intended toughness and boon duration) Elementalist - Berserker's Link to builds: https://qtfy.eu/guildwars/builds/ - qT's build pages https://snowcrows.com/builds/ - SC's build pages http://metabattle.com can be used for comparison and additional info, but may not be completely updated. It is useful to pick up a Permanent Portable Provisioner from the Outfitter in WvW for some cheap food and utilities. Some tier 6 food is also advisable for more difficult bosses or serious attempts. *Know your class!* Within the meta, each class and its build has its own strengths that make them more suited for specific roles. Common Raid Roles: Tank (for bosses that base on toughness) - chronomancer Healer - druid or tempest Condi - reaper, druid/ranger, engineer, berserker Power - tempest, daredevil, dragonhunter, herald, engineer, chronomancer Certain classes are often favoured for specific boss mechanics - these will be explained in training. qT's build pages include videos of DPS rotations. It is very helpful to learn a rotation separately from the raids, as this will allow you to better focus on mechanics. The Special Forces Training Area, accessible from the raid lobby with a 10 man squad, is a useful place to try things out under specific conditions that you can set up. You should be familiar with any of your abilities within your build that apply CC (crowd control). These may be used to break defiance bars, slow approaching enemies, or pull enemies to desired locations. Knowing your class can also involve being able to effectively use your damage mitigation, movement skills, and other ways of helping your team. ~Obtaining Ascended Gear~ Amulet All stats: Blood Ruby Amulet: 125 Blood Rubies and 3000 Unbound Magic from Bloodstone Fen Jade Pendant: 125 Jade Shards and 3000 Unbound Magic from Lake Doric Fire Orchid Garland: 125 Fire Orchid Blossoms and 3000 Unbound Magic from Draconis Mons Coral Choker: 125 Orrian Pearls and 3000 Unbound Magic from Siren's Landing Limited stats: 30 Laurels from a Laurel Vendor in PvE 20 Laurels and 250 Badges of Honor from a Laurel Vendor in WvW Other: A Sinister amulet can be bought from the Silverwastes for 1000 Bandit Crests. (Easiest obtainable one requires going through the Point of No Return story from Living Season 2.) Accessories Note that accessories (other than those obtained from raids) are unique, so you cannot use two copies of the same item. All stats: Sparking Petrified Wood: 150 Petrified Wood and 4000 Unbound Magic from Ember Bay Black Ice Earring: 300 Fresh Winterberries and 4000 Unbound Magic from Bitterfrost Frontier Limited stats: 12 Guild Commendations and 5 Gold from the Guild Commendation Trader in the Guild Initiative Office (Postern Ward, Lion's Arch) or Stalwart Ben in either of the guild halls Rings Note that rings (other than those obtained from raids) are unique, so you cannot use two copies of the same item. This can be worked around by attuning or infusing one ring. All stats: Blood Ruby Ring: 100 Blood Rubies and 2000 Unbound Magic from Bloodstone Fen Black Ice Band: 200 Fresh Winterberries and 2000 Unbound Magic from Bitterfrost Frontier Gilded Orchid Band: 100 Fire Orchid Blossoms and 2000 Unbound Magic from Draconis Mons Limited stats: 35 Laurels from a Laurel Vendor 10 Pristine Fractal Relics from BUY-2046 PFR in the Fractal lobby Backpiece These backpieces are easily farmed from their maps and offer all stats for selection. Other methods exist but may be more expensive, time-consuming, or limited. Blood Ruby Backpack: 200 Blood Rubies and 5000 Unbound Magic from Bloodstone Fen Lava Skull Backpack: 200 Petrified Wood and 5000 Unbound Magic from Ember Bay Icebrood Horn Backpack: 400 Fresh Winterberries and 5000 Unbound Magic from Bitterfrost Frontier White Mantle Scroll: 200 Jade Shards and 5000 Unbound Magic from Lake Doric God relics: 200 Orrian Pearls and 315,000 Karma from heart vendors in Siren's Landing ---Stat Swapping--- Ascended weapons and armor can be stat swapped in the Mystic Forge with the following recipe: Item to be stat swapped Exotic inscription (weapon) or insignia (armor) of the desired stats 5 Ectoplasm Anthology of Heroes, bought from Miyani next to the forge Blood Ruby trinkets can have their stats reset using a Bloodstone Capacitor, bought for 100 Unbound Magic in Bloodstone Fen.
  11. 1 point
    Just an update, we need another dps (or multi) player to fill the roster full time. Still raiding 10:30 - 12:30 eastern time.
  12. 1 point
    NexForce

    TTS Legendary Raffle version 2.0

    TTS Legendary Raffle Another year, another big raffle by TTS. But this time, it will be different from the previous one. There will be 3 prizes to be won. The Flameseeker Prophecies (Value of 1900g) Weapon Skin Package. (Tormented Shield Skin, DayDreamer's Shield, Dagger, Hammer and Short Bow, Abaddon Sword Value of 474g) Home Instance Nodes (Orrian Truffle and Omnomberry Harvesting Node Value of 330g) How to enter: Each entry is 2g and there’s unlimited entries. In game mail Nexforce.1654 or Nexforce.9305 with your account name (name.1234) Any entries without or incorrect account name will be counted as a donation, and not be part of the entry. Prizes: As mentioned above, there are 3 different prizes. There will be 3 winners. Once you win a prize, you can't win another one. Of course the drawing will be done live, and it will be transparent to anyone interested. So the more entries you enter, the more chances of winning getting the first place prize. Deadline: The raffle will run for 4 weeks. Start date will be from Feb 16th until March 10th 4AM UTC (After March 9th, Friday NA raids). List of entries: http://goo.gl/NXxS6H
  13. 1 point
    Meggly

    OCE Change of Events Calendar

    HI Everyone, OCE is excited to announce that we have changed things up and changed the calendar around. We will be trialing a new plan where we rotate some of the events each week. As always the calendar can be viewed at http://ttsgamers.com/event-calendar So overall the calendar will be : Monday: Path of Fire Events (Rotating each week ) Tuesday: Change around Tuesday (Events may include Current Events, Fractals, Dungeons, Community Suggested or some other fun thing we come up with at the time) Wednesday: Heart of Thorns Events (Rotating between Dragon Stand and King of the Jungle) Thursday: Classic Events - Tequatl, Karka Queen, Triple Trouble, Shatterer Sundays: Training Raids As always we welcome any feedback that the community has on this. This change will start as of Monday 12th February. See you in game soon, Meggly
  14. 1 point
    Sekkira

    Hidden trophies in Terror

    I have hidden 3 Season 4: Bronze Guild Challenger Trophies around the Terror guild hall. They aren't in anywhere tricky, like hiding in somebody's decorations, just standard guild hall terrain. I also don't have anything worthwhile to give if you do find them, but if you want kudos, then when you find them, you'll get some!
  15. 1 point
    Cin

    Serpent's Ire Guide

    Thaaaanks @Spear Of Flame
  16. 1 point
    Inari

    Introduction

    Welcome to the guild! Just so you know there are Training Raids hosted by TTS 3 different times throughout the week. This calendar (http://ttsgamers.com/event-calendar/) goes by server time, or UTC. You can save it to your google calendar to convert it to your timezone if you wish. Also, as you can see, there are various times a week scheduled for guild missions and various, farmable open world events. Simply pick whichever training raid time, guild mission slot, or event set that best suits you (NA primetime, West Coast NA [aka Pacific, or PAC for short], or OCE - EU primetime events aren't currently active, and haven't been for some time). As for dungeons and fractals, sometimes people advertise in their guilds for those. Not currently anything organized by the guild for those, unfortunately. PvP and WvW are in a similar boat, as TTS is a PvE-centered organization. While I haven't been a leader for some time, I hope my information was helpful to you. Cheers!
  17. 1 point
    Trindine

    TTS Training Raids

    Updated.
  18. 1 point
    Inari

    TTS PAX AU MEETUP!

    Merv* The Chef was pulled by the network. :^(
  19. 1 point
  20. 1 point
    Hi all! I am honoured to be chosen as your new Probie Commander! There's only been two sentences too far and already there are too many exclamation marks! Three Facts about me: 1) I live in NZ, land of Hobbits, and Holes, and Hobbit Holes. 2) I am genuinely horrible at doing most things in GW2 3) I put down most of the decorations in Tickles Guildhall, which explains why it looks so bad. I hope to proudly lead you all into failure and off a cliff soon! :D
  21. 1 point
    Erik

    Stuff updated

    Woah nifty cool update change log: Leaderboard Enhancements Richer Embeds Group Promotion Improvement Fluid Forum View Member History Editor Uploading Improvements Authy Integration Commerce Improvements New REST API Endpoints Gallery Improvements Statistic Reporting Copy Topic to Database Downloads Index Page Blog Sidebar Promoting Content Clubs Reactions Calendar Venues Social Sign In Streamlining Calendar Add Similar Event Gallery Lightbox Navigation Letter Profile Photos SEO Improvements Device Management Delayed Deletes Calendar Event Reminders Content Messages Recommended Replies Complete Your Profile Nifty. Wow Cool. Anyway, I'll continue to apply a few fixes in the background (like the countdown text color) - in the coming hours.
  22. 1 point
    Erik

    Stepping Down

    See You Space Cowboy.
  23. 1 point
    Spear Of Flame

    Stepping Down

    https://imgur.com/gallery/yLhfg
  24. 1 point
    Addy

    [AMA] Asian commander

    Who is your favorite at PAC?
  25. 1 point
    NexForce

    I Need a New Name

    Spic Cat
  26. 1 point
    Saevai

    I Need a New Name

    Why not Accips?
  27. 1 point
    Torac I

    New NA/PAC static group

    Hello Everyone, I want this post to be straightforward so I'm going right to the point. Recently, I noticed there's a lack of NA/PAC static raid groups in our guild which opens a window for players to come together and fill up the gap. Therefore, I would like to step up and gather experienced players to join me and get consistent raid clears weekly. Those wing clears are suppose to start somewhere between 1:00 AM to 3:00 AM server time and last for 1:30 to 2:00 hours. Those clears will happen Monday and Tuesday 02:00 AM. I will quickly introduce myself for those who don't know me: Most people in TTS know me as Torac, which was my main character when I first joined TTS. A long time ago I used to help TTS teaching people dungeons and leading some of the world bosses. For quite a few time I used to be the guy filling up spots for people that couldn't show up for Merfoga's and Bright's group. I am super a chill guy and easy going person, I like to learn new stuff and try out different strategies for whatever game style I play. As much as I am a nice guy I also want to make sure this raid group works out so I expect you to be nice and respectful not only to me but to the whole group. So here's is the plan... Who I am looking for: -You must have knowledge about all bosses mechanic wise -You should preferentially be able to fill more than 1 role (i.e. dps and heal/dps and chrono/ you name it) -You must be familiar with the classes you play (there shouldn't be such a thing as I can tempest on Sabetha but I can't do canons) OR having the class geared properly and be willing to learn new stuff. -You must be familiar with rotations for the classes you play I also want to point out that the focus here are the mechanics for each one of the bosses. The mechanics are more important than the dps you can put out (provided your dps is not ridiculously low). So if you feel like you are a good fit for this static group please write down: -a very brief description of your level of experience (no need to mention LI number) -classes you are able play -time that works better for you So that's it. I hope we can get this group going and get clears and also have fun together. Cheers, Torac
  28. 1 point
    I thought it was kinda neat how I captured the fireball being spat at my character by the Fire Hydra.... ... and how my character was like "pfff, it's hotter in the Fire Islands"
  29. 1 point
  30. 1 point
    Hello all raiders! We here at the Supernovas (name subject to change >.<) are still recruiting more members for getting our weekly raid boss kills. We are a veteran group that currently runs 2 hour raid sessions, three times a week, with a goal of eventually compressing it into two times a week. We are pretty experienced, sometimes getting 13/13 in a week, but I wish to be able to get a more solid core composition so that we wait around less often and spend more time actually going for the kills! So here's some things we are looking for in our recruits. The first thing is schedule and availability. Supernovas is currently running from 2PM UTC to 4PM UTC, every Wednesday, Saturday and Sunday. For those not very familiar with timezones, this is 10PM to 12 MN for those who live in West Australia and Southeast Asia, so we hope this is a good timeslot for those who happen to live in these countries. Please carefully assess whether or not this timeslot is convenient for you, as I wouldn't want people to burnout because they forced themselves to stay up too late or to compromise their daily routine too much just to accommodate a video game. The second thing is experience and flexibility. We have been killing multiple bosses for quite a while now, and while we don't mind teaching people about late-game bosses they may not have experience with yet, we do prefer raiders who have been in the raiding scene long enough to have killed a good number of bosses already (around 6-8 across all 4 wings is a good target), AND have at least looked up guides for bosses they don't have yet. Youtube has no shortage of such things. We are also in need of raiders who have experience in some critical raid roles such as Critical Roles: - Chronomancer (Tank or Secondary) - Condition PS Warrior - Magi Druid - Heal Rev for Deimos Niche Roles for Certain Bosses: - Healing Tempest - Condition Mesmer - Condition Necro If you can decently play any of those four critical roles, we are more likely to pick you to run with us in the future. The last thing is commitment. We want the majority of our members to be consistent raiders with a fairly predictable schedule and a strong sense of commitment to the times. Real life will ALWAYS come first, but we would really appreciate players who can readily give 2 hours of their time in a given night for raids for most nights. Commitment is not something that can be determined right away, so this is how it will work should you wish to run with us: 1. Every player who wishes to run with the Supernovas starts out as a filler. These are people who help fill the gaps in our raid composition. Those who can fill any of the four critical roles mentioned above will get first priority when filling the group, with DPS getting filled last. 2. Currently we are almost always in need of fillers while we search for new dedicated members. So if you come to the TTS Raid Channel on Teamspeak during our raid times, odds are there is a role you can fill. 3. Due to the near-term need for a stable group of critical roles (and those who can backup those critical roles), we may prioritize fillers who can play those classes even if they are currently filling in as DPS. 4. Those who fill for the Supernovas more often as time goes on have a greater chance of eventually become a core member. Consistent attendance is key, and while I don't expect 100% attendance even among core members, I certainly expect something much, much higher than say 50:50. 5. We strongly encourage fillers to show up in Teamspeak during our raid times regularly, even if they don't end up filling for the group for that day. Showing up lets us know that you are otherwise available, and that you can commit to our raiding times. This increases your chance of being picked to fill in the future, and of course to eventually become core. Of course we want fillers to be honest when they put their names in Teamspeak during our raid times. Please don't "say" you're available even though you actually aren't just because you want a better chance of getting picked next time. 6. If we notice that a filler fills or shows up enough times in a given span of time (more or less a month), they will be invited to become a core member, whose spot on the group is pretty much guaranteed. Do note that core members ideally play the same role (e.g. Chronotank or Condi PS) whenever we run, but role switching is possible during times of attendance shortages or experimentation. It's worth mentioning that there is nothing wrong with remaining a filler. Sometimes real life gets in the way, or maybe you feel that you don't want to raid as often as we do. That's fine, and you are still more than welcome to fill for us when such needs inevitably arise. Around 1-2 spots on the group will probably remain filler, so feel free to show up when you have the time to run with us! With that said, the main goal of this recruitment thread is to get more core members. So if you have what it takes to raid with us, and you think our SEA time is a perfect match for you, feel free to send me an in-game mail at "iPlayForFree.1524". I may not have the name "Spicca" for much longer, so please don't rely on that name anymore when mailing me. When you do mail me, please let me know what role you can fill and what experience level you have. You can also tell me if you wish to eventually become a core member or if you want to take it more casually as filler. To those who were left out during the first recruitment round, I may have missed your mails the first time, so feel free to send another mail my way if you are still interested in joining the group!
  31. 1 point
    Sabre

    New NA/PAC static group

    Heya, Torac! I'll post my info on here. Also, are you on Slack? That would help a bunch with ready checks, link-sharing, tips, etc. Anyways... I've killed 12/13 so far (still gotta get that Deimos, but it's the one fight I have yet to learn - I would be willing to create a heal rev for hand kiting as well, but it's a role I'd learn from scratch); I've also had consistent 10/13 clears for some weeks. Classes I play: I can do all three support roles (PS war; Chrono - either tanking or not; Healing Druid). The chrono is the one I'll gear up with legendary gear. I'm inexperienced with tanking but it is a role I do want to learn more in-depth, and I do believe I've killed nearly every boss as the healer at least once. For DPS classes, I had set up two different Daredevil builds, power Tempest with a possibility for condi, a condi Ranger and a condi Reaper. I intend to keep my builds updated as time goes by. But of course, it'll take time to adjust once the new specs + the update qT meta comes out. The time mentioned is perfect for me nearly every day. Would like to start earlier on Thu & Fri, but I'm willing to compromise if the group needs to start at later times.
  32. 1 point
    Sabre

    TIMELORDS GUILD UPGRADES 8D

    Special shoutout to @Aeseld and Felix for helping we get this far! Level 56, woo!
  33. 1 point
    Xangxa

    Show Off Your Most Recent Purchase

    My laptop of 7+ years struggled a bit with GW2, even with graphics settings at their lowest or off. So for my birthday I wanted a replacement. I originally considered a big, heavy gaming laptop like an Acer Predator 17 but when I saw a friend's thin and light Dell running GW2 with aplomb, then I knew that's the way I wanted to go when on the road. Dell XPS 15 (model 9560): i7-7700HQ Quad Core, NVIDIA 4GB GeForce GTX 1050, Killer 1535 Wireless 802.11ac 2x2 WiFi & BT 4.1, Windows 10 Pro. Then I upgraded the memory to 32GB using Kingston HyperX Impact 2400MHz DDR4 RAM Then I upgraded the drive to a Samsung 960 PRO (1TB PCIe NVMe drive). Not a task for the feint of heart! I'm pretty technical and it took several days to work through all the roadblocks and several times I thought I'd destroyed the machine. I'm no longer a fan of Acronis True Image, but Macrium Reflect saved the day and worked like a charm. Nobody makes a M.2 to USB enclosure for PCIe NVMe, so you cannot image to a drive upgrade like can be done with HDs & SSDs. So I got the Seagate Backup Plus Slim 1TB external HD to hold & restore the drive images for the 2-step migration process. Dell Thunderbolt Dock for when at home, to give a one-cord solution for power, network, keyboard, mouse, etc. Logitech G900 Chaos Spectrum wireless and wired gaming mouse Corsair K70 LUX RGB keyboard for when at home & docked Twelve South BookBook laptop case (designed for Macbook Pro Retina, but the dimensions are spacious enough for the XPS). (Not Shown) Ultra-Slim Anker 4-Port USB 3.0 Hub with optional power
  34. 1 point
  35. 1 point
    Hey guys, Next Friday the 23rd at 10:30 am Utc we will be holding a hide and seek contest for everyone to get involved with and win gold. We will be using part of the Terror guild hall and Srouc will be turning his UI off to find you Don't worry if you're not in Terror we will get you in there. Prizes: 1st Place: 15g 2nd Place 10g 3rd Place 5g Rules: No tonics No changing where you're hiding once the seeker has started- you can move to stop being kicked out and can reset your /sleep or other emotes Must be hiding in the play area given to you by the person in charge Must not give away other people's location once your out Cannot use Oakheart Essence Transmuting and outfit changing is allowed No decorating, removing or placing items Allowed to be naked with no weapons or armour Looking forward to the fun and seeing you guys next week
  36. 1 point
    Shot NZ

    Crys's Cubs

  37. 1 point
    Trindine

    Triple Trouble Reflect Guide

    Husk Blocking Basic principle: Standing at the origin point of all spits, eggs, and husks (the exact center of the wurm) and using invulnerability skills to "body block" so nothing can get out. This is not the same as blocking with skills or Aegis, it must be invulnerability. This requires good timing, positioning and skill along with keeping track of some cooldowns. How to tell what you're blocking: You may see "Invulnerable!" appear on your character. If you see a set of 3, you blocked eggs. If you see only a single message, you may have blocked a husk. Other attacks (eg. vet wurms) can trigger this message so it is not always reliable. Set up one of your tabs in your chatbox so that Combat is selected, with Incoming Mitigated Damage checked off in the submenu. Things you successfully block are written in the log as "absorbed." The attacks you want to see absorbed are "Spit" (eggs), "Disgorge Husk" (husks), and "Drool" (spit from small spins). If there are multiple blockers at your wurm only one blocker will receive the message. Some blockers will type in chat if they are getting the invulns but if they do not you will have to block all double spits to be sure. Chronomancer Weapons: Sword+Focus/Shield Skills: All the signets! Specifically, Midnight for an instant cast, and Illusions to recharge your shatters. More signets = more invulns. Feedback if you choose to use it as your primary reflect. Traits (Trindine's build): Domination 2-2-2, Inspiration 3-1-1, Chronomancer 2-2-3 Use Blurred Frenzy (Sword 2) to avoid large spins. You can also use Echo of Memory (Shield 4) and allow it to fully channel, then use Deja Vu (Shield 4 again) for phantasm summons. On small spins, you can use any signet to block the spit. Time your casting so that you finish at the time you expect the orange circle to appear. For a double spit, use Distortion (F4). If you block eggs or are unsure, cast Signet of Illusions and use Distortion again on the next spit. Your traits should allow you to have enough illusions up for the full Distortion time. If you mistime or don't have 3 illusions to shatter, you can use your signets for extra invulnerability. Use your reflect skill of choice (Feedback or Focus 4) when you are certain of eggs. Your invulns will be shared to nearby allies so they may end up blocking if you are slightly off position. Replace your phantasms as necessary while waiting between animations. A clone can be summoned with Sword 3 if needed. Elementalist Weapons: Dagger+Focus Skills: Conjure Earth Shield, Mist Form, other defensive skills of your choosing (eg. Arcane Shield) Traits: Earth 1-3-3, Water 1-1-2, any other line (eg. Tempest 1-3-3) Earth Shield 2 is a regular block (not invuln) that can be used on some spins. It is difficult to block every single small spin along with the egg and husk spits. Be prepared to let some out to save your skills for the more important things. Blocking skills: Fortify (Earth Shield 5), Obsidian Flesh (Focus - Earth 5), Mist Form, Take Root (Sylvari racial elite) Reflects for guaranteed eggs: Swirling Winds (Focus - Air 4), or Magnetic Wave (Focus - Earth 4) with Ring of Earth (Dagger - Earth 2) Obsidian Flesh is your longest duration block and the easiest to cover a full spit with. Chaining other skills together may be helpful to ensure you block all 3 waves. Mist Form is the best skill to use to block selected small spins, like when the zerg is doing a crucial burn mechanic.
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